Anonymous said: That post about your "ambiguous gender" character is kinda trans-sensitive and/or highly transphobic, please don't do that.
Sorry if you felt that way, I guess “mysterious” is more of a appropriate term? Again I apologize—I can change those tags of that makes others feel comfortable. I’m still apprehensive about my identity so I wanted to keep people guessing at the same time recognize me if that makes any sense. Hope that should clarifies the confusion I caused.
In real life, I do get mistaken for either gender for some reasons in awkward situations.
So Freedom Planet is FINALLY published and my thoughts on it compared to Alpha, Beta, and Now (Part One).
- I'm not disappointing when I first laid eyes on the demo back around 2006-8?? (I dunno.) I remembered Lilac resembled more like a hedgehog than the official dragon design along with other minor changes and recolors for the gloves, and the hud (did I mention how much I'm not fond with the change? Oh well, I'm not losing any sleep over it...not that I'm up around 2 AM typing this.) I could go on more on physics and gameplay mechanics from shields inside chest including a power-up that was removed because the 'Charge Meter' periodically charges significantly faster and Milla doesn't have any abilities utilizing the meter making the power-up practically useless and seeing Carol using the power-up allows you to spam the Wild Kick but that's all you're gonna get with her.
- What I'm not disappointed about the game was that it's a hybrid of various games (more than 2) making this game a chimera comparing to most indie games I've experienced by far. It also screams 'Sonic the Hedgehog' not because the high speed, but the character (then again the original design of both game developer and artist's are originally inspired by Sonic). I'd like to go on record on that I'm not a huge fan of speed games not because I suck, but I feel that the while game is too short for my taste and the rest of the game's replay value is speed running which again I suck at. Let me tell you about the level design: It's Chemical Plant non-linger and encourages exploration and rewards players for discovering secrets or skip a boss. And I love to say "hell with the goal, let's explore!" That what gets me playing games again even after a 2-year hiatus.
- Let's wrap this up so I can go to bed: The music on the previous versions had more action emphasis. The final version feels more atmospheric in my opinion. The menu in the final version was absolutely beautiful and it had me in nostalgic tears. It reminds me what it's like watching your own child growing up so fast remembering how young they once were at birth. Which leads back what I said earlier about character design of Lilac from being a hedgehog to a dragon girl. By this point on writing, I could barely keep my eyes opening and I know I'm missing a lot to cover. Until next time I have more energy to explain everything and the game has a lot to scrutinize.